A red arrow indicates that your monster is weak against that attribute. A green arrow indicates that your current monster's attribute is strong against your opponent's monster's attribute. When monsters face others of the same attribute, they are at neutral and so their critical hit rate and damage is the same as before.ĭuring a battle, the relationship is indicated by a colored arrow. Glancing Hits, Critical Hits, and Crushing Hits are also mutually exclusive of each other. When facing monsters of an attribute they are weak against, monsters are at a disadvantage in that their base damage is reduced by 20% their attacks gain a chance to land as a " Glancing Hit", an attack that partially misses, resulting in the total damage of that hit being reduced by 30% and usually no chance of inflicting a negative status and (since a glancing hit is not a critical hit) their critical rate is reduced by 15%. When characters battle against those of an opposing attribute they are strong against, they gain a chance of landing a Crushing Hit and a 15% increase to their Critical Rate. Indicators above monsters indicate attribute affinity
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